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Post by cj_iwakura on May 31, 2013 2:07:20 GMT
Any text and script errors found can be posted here. We'll try to update them with the next version.
We're aware of most line breaks as well as honorifics, they should be fixed in the first revision.
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Post by walterion on May 31, 2013 15:00:15 GMT
Right now, as it was probably pointed out, stages 4 and 7 are currently untranslated due to some possible bug in the script, with story pairing. The rest of the stages are translated. To make it easier, I listed below said pairings, so that it is easier to find and deal with said bugs. Ange/Battler [X] [ 1/ 2/ 3/ 4/ 5] Ange/Eva-Beatrice [X] [ 1/ 2/ 3/ 4/ 5] Ange/Lucifer [X] [ 1/ 2/ 3/ 4/ 5] Battler/Beatrice [X] [ 1/ 2/ 3/ 4/ 5] Battler/Lucifer [X] [ 1/ 2/ 3/ 4/ 5] Battler/Ronove [X] [ 1/ 2/ 3/ 4/ 5] Battler/Shannon [X] [ 1/ 2/ 3/ 4/ 5] Beatrice/Eva-Beatrice [X] [ 1/ 2/ 3/ 4/ 5] Beatrice/Lucifer [X] [ 1/ 2/ 3/ 4/ 5] Beatrice/Ronove [X] [ 1/ 2/ 3/ 4/ 5] Beatrice/Virgilia [X] [ 1/ 2/ 3/ 4/ 5] Eva-Beatrice/Ronove [X] [ 1/ 2/ 3/ 4/ 5] Eva-Beatrice/Siesta 410 [X] [ 1/ 2/ 3/ 4/ 5] Kanon/Lucifer [X] [ 1/ 2/ 3/ 4/ 5] Kanon/Shannon [X] [ 1/ 2/ 3/ 4/ 5] Lucifer/Siesta 410 [X] [ 1/ 2/ 3/ 4/ 5] Siesta 410/Virgilia [X] [ 1/ 2/ 3/ 4/ 5] Virgilia/Ronove [X] [ 1/ 2/ 3/ 4/ 5] Found a few lines that need working on, can be glitched lines in the text or brackets that need to be removed, pictures below: [ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/ 10/11/12]
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Post by cj_iwakura on May 31, 2013 23:29:09 GMT
The editing process is roughly 70% done. There's a few that are open to further altering either because they have a weird flow or just don't sound proper(not a big fan of Battler's 'those tits were amazing!' line), so I'll probably post those once I finish.
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Post by esperknight on Jun 10, 2013 22:49:32 GMT
That's an awesome list walterion Sadly I haven't had a chance to play through to those scenes yet to get an idea of how there loaded. The rest are all loaded through a master pointer list except for those. I suspect it does that as it picks and chooses lines from those banks there in. Shouldn't be hard to track down, just need time Thanks once again!
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Post by walterion on Jun 10, 2013 23:01:11 GMT
That's an awesome list walterion Sadly I haven't had a chance to play through to those scenes yet to get an idea of how there loaded. The rest are all loaded through a master pointer list except for those. I suspect it does that as it picks and chooses lines from those banks there in. Shouldn't be hard to track down, just need time Thanks once again! No problem, that's kinda what I deduced as well when I was talking with Iwakura. Story mode segments are just selected from a completely separate function from the main line, to make it and get to the right triggers. I'm glad it was of help. Just keep me in touch if anything else happens.
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Post by cj_iwakura on Jun 15, 2013 15:33:48 GMT
We're homing in on the missing text. Battler/Ange's first story encounter is working now. We may have to tackle all the missing story bits individually, but we'll get there.
Challenge of note: during Ange's ending, Battler has an untranslated line without a subtitle. It fits the ending perfectly, so I'm not sure whether to leave it untranslated and put it in the readme or look into a workaround.
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Post by cj_iwakura on Jun 21, 2013 1:19:19 GMT
We'll be doing a scenario at a time. Two down, 15 to go. Edits will be implemented afterward.
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zeroq
New Member
Posts: 1
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Post by zeroq on Sept 6, 2013 9:58:05 GMT
Shall we start a new discussion for the 1.10 beta patch?
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